We want to make sure our trainer spends as little time as possible on breaks, so also place a staff room with its entrance near to the training room. The less time your top notch trainer spends on breaks, the faster his students will learn their specialties. The students also take breaks and have to find their way back to an empty lecture chair so make sure you have plenty of chairs, and that there is space around them or your students will wander around wasting time trying to access an empty one.
Place the Projector, Bookcase and Skeleton close together, and near to the door. Consultant Surgeon - Hire juniors and doctors who already have Psychiatric and Research skills.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Really thanks for your own tips and corrections! I usually have trouble right in the beginning. So I waited until later in the game, when I really need more specialized personal. So what happened is that I got too many janitors, too much interests in the bank loan, many medics with high salary, many money wasted on both heaters and plants Pangaea Pangaea Sorry, data for given user is currently unavailable.
Posted November 01, Excellent tips here, which deserve to be on the first page so other new players can see it too. Plants Don't think I agree with the "no plants" approach though. When I build a new room I usually pick one each of plant, radiator or more if the room is big , fire extinguisher and bin. Place the plant near the door so the handyman can get to them quickly.
Maybe that was partly due to plants in every room, and keeping the temperature at medium. Land When you buy a new land area but don't use the whole space, put benches across the room so the handymen don't wander all over the place, which also prevents you from having to put up lots of radiators for the moment. I've found that one big reason for staff to want pay raises is being too hot or too cold.
So wandering handymen who freeze will ask for pay raise at some point. Depending on the layout of the starting area s , you may want to get a new land area right away, and put training, research and a small staff room there. This can be way out of the way of the main hospital, as these don't have to interact with patients I never send patients to be molested in the research room autopsy machine.
Specialists Fully support to get all the specialists you need from the beginning. In the last mission I played fourth last , I didn't get the surgeon from the start as I figured I'd train some junior surgeons instead as they were plentiful on earlier missions.
However, this time not a single surgeon of any kind showed up for 5 years, and I checked at the beginning of most months, even hiring the dross sometimes to refresh the list. Get them early, even if it costs a bit a month, so you don't have to worry about it for years on end. One of each is enough as you can train them, but get two surgeons early if you can so they can operate. Space vs Time Usually I make rooms only slightly bigger than they have to be.
Then I checked out the savefiles from this walkthrough. This resulted in a wee test, as I wanted to check if this mattered much. My usual GP's office room size is 4x5 or 4x6 so I compared that with 7x7. Typically a patient in the small GP used 19 seconds from sitting down to getting up, having received his partial diagnosis. In the large room, however, the same time was 8 seconds this was while playing on "Slower" speed.
That's a massive difference, but the room is also much bigger. With the minimum size of 4x4 you can actually squeeze 3! GPs in the same space as the big 7x7 GP. So it may be that this evens itself out. Not sure what is best. You'll save some in wages as you need fewer doctors because they can diagnose more patients in the same time, but you're also likely to need more real estate due to much bigger rooms. There is no doubt that the in-game tip of staff working faster in bigger rooms is correct, though.
Hospital design This is tip from MagicMagor in this topic on epidemics where you can also see how green I was on some game mechanics. Try to create proper waiting areas to the side of the main hallways, instead of rows of benches outside the rooms or in the corridor itself. This will cut down on the amount of epidemics, and the severity of them. You'll still get them, but hopefully not as often.
Be wise about where you place them, though, because if it's too far away from where the patient needs to go, s he'll just stand outside the room instead of sitting down.
Also place drinking machine s near the waiting area as this is when patients use them the most if they're already on the way to a room they seem to do that irrespective of thirst. Get the core rooms in the same area, preferably the starting area. I've found that when epidemics hit they'll often occur here due to the amount of people around the reception and GP area. But if a patient has to go to the pharmacy and it's in another building, the health inspector will automatically be summoned when the patient leaves the building he was in.
Not good! Hospital design can make dealing with this problem easier, but the starting area isn't always big enough to accommodate all these rooms. However, in later areas new real estate is often linked via hallways, so patients won't step outside, removing this problem. Already mentioned by others, but try to get the same type of rooms nearby. GPs and pharmacy ies are crucial in the starting area. Then you'd want diagnostics rooms nearby, in its own wing s.
You should place a GP here too, so patients don't have to go back to the starting area for the GPs there. Then place cure rooms in its own wing s. Furnishing the Training Room with Skeletons and Bookcases helps to reduce this length of time. While a Doctor is in training, you can see how far his training has progressed, by calling up the Staff Screen F6 and selecting the Doctor being trained.
Training may become essential in later levels, eg. This will enable the now consultant surgeon to pass along his training to new doctors in order to fulfil the requirements for certain rooms, such as the Operating Theatre. Bullfrog Productions Wiki Explore. Popular pages. One doctor is a Consultant Surgeon and the other is just a doctor. How can I make the new consultant complete his surgeon training? Improve this question. Taz 1, 1 1 gold badge 8 8 silver badges 28 28 bronze badges.
Jasarien Jasarien 3, 8 8 gold badges 34 34 silver badges 45 45 bronze badges. Wow you just brought back memories. I love this game, havent played it in years though. If I remember correctly this is one of those situations where you have to be tenacious enough to just keep puttin him back in the room until he sits his but down. Another Idea is to just hire a new fledgling doctor and stick his butt in there, why not?
New docs are cheap. Add a comment. Active Oldest Votes. Improve this answer.
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