The conversation between them reveals that Roots is the leader, while he and Fathoms have hired Breya and Drennen. Drennen is clearly the newcomer and is already worried about what lurks within Avanchnzel:. The ghosts will then disappear without a trace. When you continue forward, you will notice a broken-down wall that leads into the actual ruin; clearly made by the ghostly adventurers.
Inside the ruin, dwarven spiders immediately attack, so dispose of them and proceed through the empty halls until you reach a door. The next chamber is the central chamber, with multiple levels and bridges leading up to plateaus above. Two ghosts will be present on the bridge, the young Drennen and the more experienced Watches-The-Roots.
Roots clearly did his homework and tells Drennen the purpose of Avanchnzel:. After this brief exchange the two ghosts will disappear, leaving you with two possible paths: east and south. Since the ghosts were heading south, pick that route and fight your way through numerous dwarven spheres as the path twists and turns, leading down like a spiral.
When you reach the large central chamber again, you will find yourself on the level below the bridge, and you will be attacked by four dwarven spiders. Make your way to the very bottom and check out the door to the south for a bit of treasure, then follow the map marker to the eastern door.
Here, all four ghosts are present again, curiously staring at some buzzing dwarven automatons :. When the ghosts and the machinery are gone, proceed down the corridor. There is an unlocked chest with some minor loot near the shell of the left hand Dwemer sphere.
Collect it if you wish and then enter the next zone, the Avanchnzel Animoncultory. In the first chamber of the Animoncultory, you will yet again encounter the ghosts, this time trying to break into one of the many hidden chambers of Avanchnzel. At this point, it is clear the place is starting to get to them:.
When the ghosts are gone, pick the lock for some minor loot, then proceed up the stairs and follow the tunnels to another large chamber with a tiny camp set up by the adventurers. Here, you will watch their growing frustrations with each other and the task at hand:.
Head east from the camping area and follow the tunnel as it turns north. Beware the booby-trapped door to the east, as the spinning blades from the floor can kill you instantly. Turn around the corner and approach the northern side of the huge chamber with the camp. It contains a single dwarven spider, numerous dwemer artifacts on shelves, an alchemy lab , and some jewelry. From there, take the southern corridor, which leads one level down to another door.
A dwarven spider and dwemer sphere guard the next room, and several locked doors lead to extra treasure. Sign up for free! Has anyone else heard a mysterious voice in Riften Docks? Why do you pursue me? Does anyone have any idea what this is? User Info: katfield Accepted Answer. Top Voted Answer. Sounds creepy User Info: travis Make your way to the bottom level where you'll find the door leading to the Avanchnzel Animoncultory.
Continue pushing forward as the area is straightforward. Continue pushing forward until you find the next door leading to the Avanchnzel Boilery. Continue along the path until you reach the last chamber with the Lexicon receptacle. The standing Dwarven Centurion Master will come to life and attack you.
Defeat it and finally place the Lexicon on the receptacle to complete this quest. What's the order?! Side Quest 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: mrbuech mrbuech 9 years ago 1 I was swimming around the lake near Riften and I kept hearing a female voice from someone named Fathom.
It would say something to the effect of "Why do you keep bothering me? Even the Prima guide doesn't have anything on it. Anyone have any ideas?
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